The future of RTS
Interesting post by Sebastian de With of the Cocoia Blog about the past, present, and future of Real Time Strategy game UI.
Of course, only time can tell where we will be taken in the future when it comes to interface design. However, it’s interesting to note that we’re gradually making the experience more tactile. While giving users a controller that resembles a gun to play a shooter game doesn’t work very well and feels rather gimmicky, making a realistic landscape that the user can reach out to and touch seems like the natural evolution for strategy games. It shares some of the best characteristics from the origin of strategy games: the board game.
Also check out this sweet trailer for Ubisoft’s upcoming strategy game RUSE, do yourself a service and watch it in HD. As a side note though, I don’t think I’ve ever seen such hansom and trim gamers. In fact the guy with the black hair reminded me of actor Gael García Bernal of The Science of Sleep and Y tu mamá también fame.
He does look like Gael García Bernal, haha. That game looks pretty cool. But do you have to play it aboard a space station? And do you have to dress up for the occasion? And do you have to look smug and self-confident the whole time? These all seem like requisites based on the video.
I don’t think gamers will have a problem acting smug and self-confident.
But I do wonder if they will dress up to go to a space station.
Next time I see Gael, I will congratulate him on his victory and tell him that his ruse was most crafty, to which his reply will undoubtedly be “¿Qué?”